Shuffleboard, more precisely deck shuffleboard, and also known as shuffle-board, shovelboard, shovel-board and shove-board is a sport in which players use broom-shaped paddles to push weighted pucks, sending them gliding down a narrow and elongated court, with the purpose of having them come to rest within a marked scoring area. As a more generic term, it refers to the family of shuffleboard-variant games as a whole.
In deck shuffleboard, the player uses a stick, called a tang, to push weighted disks, called biscuits, along a usually wooden surface (e.g. the deck of a ship), placing the disk within a triangular scoring zone at the far end of the court. This is commonly referred to as "sending the biscuit." The pinnacle of the triangle points toward the shooter, and the zone is divided horizontally into four numbered sub-zones, the numbers representing point values. If the biscuit lands completely within the small triangular tip zone without touching any part of the borders of the triangle, it is worth ten points; completely within the trapezoidal second tier of the triangle, it is worth eight points; and completely within the trapezoidal third tier of the triangle, seven points. If the biscuit lands in the large, rearmost and also trapezoidal '10 Off' section, it costs minus ten points. Many boards have a small triangle drawn in the center of the '10 off' trapezoid, splitting it and making it harder to land completely inside the section. The game is played in matches of ten frames (a frame is both players or teams taking their turns). The basic strategy involves deflecting the opposition's biscuits out of zones with a positive value, and increasing one's own points by landing disks into areas of a high point value.
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